Sabtu, 23 November 2013

Behind The Scenes: Creating My Own Original Font!

Hey guys, it's been a while, huh?

-By a while just a few days wow I'm very productive when it's school prompting me to do stuff-

For this post, I am going to write about how I conceive a certain type of font that I created for my Design Principles class.

My very first design is called 'Vampire's Masquerade'. Why don't you take a look at the prototype designs here?

Edgy but has classic vampirism was what I was aiming.



Now, the reason why I call it 'Vampire's Masquerade' is because the source of inspiration of this font  is the PC video game 'Vampire: The Masquerades: Bloodlines", which is an open-world RPG [Role-Playing Game]  video game where you get to choose to play as a newly embraced kindred a.k.a vampire  who belongs to a certain vampire clan, and each of these clans will grant you with certain specific abilities. Yes, this sounds completely dorky, but no, really. It makes vampires sexy but not tacky, is very, very well-written -especially if you play as a Malkavian vampire, as the insanity of a Malkavian grants players a wonderfully diversed and humorously tiltillating dialogue options -, and is also a hell lot of fun to just play.




But then I realized there were a lot of dead ends I encountered as I was developing this font. Too many, even. The most exemplary of them all is the fact that basically my 'A' for this lineup is probably the best AND the only good thing for this set, but the rest of the alphabets are...

Downight mediocre. Let me cry forever for a moment.

Jeanette, my favorite vamp can you not hurt me this way.

My heart will always be with the game, but after a lot of thinking I realized that my font is just terrible at representing my love and pride of this masterpiece of an RPG. And so I decided to replace the concept with a brand new concept.

So, one day I was walking to my college listening to music, and then this played.

http://www.youtube.com/watch?v=AoiCynccqWY


And in an instant, I saw the light. The light, that the Dangan Ronpa series brought upon me.



Dangan Ronpa is an absurdly funky murder mystery PSP game, where fifteen freshly placed high school students where only geniuses of various areas are gathered together are locked shut in a mysterious school building after they all fell asleep upon entering their original school building  and will suffer from being trapped there forever... Or won't they?

A student CAN get out, BUT if said student KILLS another student and manages to fool everybody else that he or she is not the culprit in classroom trials held by an incredibly creepy and perky Monokuma, a monochromatic bear robot thing. If the culprit fails to escape being pinpointed as the murderer, he or she will be executed in a demonstration of a heinous and painfully tailored execution.

There's your ominous monochromatic bear bastard.

The game's plot's pretty good, the characters are very interesting, but it doesn't really touch me deeply. It's really enjoyable though, and I find that it would be nice for me to take some artistic sources of ideas from the whole concept of the video game.

So to say, I was inspired to design a new font line /do you mean clothing line no hah/ and named this set 'Trigger Havoc', inspired by the subtitle of the upcoming english port of the game: "Dangan Ronpa: Trigger Happy Havoc'. Have a look, and feel free to comment on how 'sore wa chigau' ( literally "THAT IS WRONG", often paraphrased in the english fan translation as  "YOU GOT THAT WRONG!" ) the whole thing is.









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